I created this forest using photogrammetry. I scanned every trunk, surface and leaf to achieve a high level of realism. Everything was baked from high-poly to low-poly and modelled with Plant Factory and Blender. I built this project because most forest packs are too heavy and ruin performance. My goal was a realistic look that actually runs smoothly in a game. Instead of relying on Nanite, I used traditional LODs to ensure compatibility and speed. The wind system is powered by Pivot Painter for natural movement. Currently, the forest focuses on the Fagus sylvatica species. I am expanding this into a complete set with many other European plants.
https://www.youtube.com/@BourmyStudio
https://www.youtube.com/@containmentbreach8738