3D Generalist & Technical Artist. I handle the entire pipeline from initial concept to final integration within Unreal Engine. I design and create all necessary assets for the project. My focus is on efficient, game-ready workflows, covering everything from clean low-poly to high-poly models. I build environments and characters while solving technical challenges to ensure seamless real-time performance.
https://www.youtube.com/@BourmyStudio
https://www.youtube.com/@containmentbreach8738